Original to Renewal v1.0 (September 9, 2021):
* All text in the game has been edited, in order to give this game a decent English script. The
  original Genesis translation, the NES fan translation, and the original Japanese script were
  used as the main references for Renewal's script.
* Names of characters, places, and items have been chosen to match the modern localizations of the
  Ys series by XSEED and NIS America wherever applicable. In particular, XSEED's localization of
  this game's remake, Ys: The Oath in Felghana.
* A few bits of text (mostly the item descriptions) have been completely retranslated from the
  original Japanese.
* The fire in the weapon shop now uses palette 3 instead of palette 2. Palette 3 on that screen
  was clearly meant for the fire, and the fire graphics were meant to use it, but someone forgot
  to implement that on the technical side, so the fire appeared as brown and purple in the Genesis
  port. Renewal fixes this, so the fire is red/orange/yellow as it was meant to be.
* Changed the background of Redmont to match the (better-looking) X68000 version, rather than the
  MSX version that it was originally adapted from.
* Changed the palettes for the background and foreground of the entrance to Galbalan Island. It's
  now less red and more brown, which is closer to the X68000 version and also nicer to look at.
* Adjusted the graphics of the pillar room in both the opening and the actual game so that they
  match each other.
* Adjusted a palette in Tigray Quarry so that the stairs stay reddish-brown instead of changing
  color to yellow when moving between rooms using different tilesets. This also matches the X68000
  version.
  

v1.0 to v1.1 (January 28, 2022):
* The original Genesis port removed some images from the computer versions of the game's ending.
  This version adds them back. Huge thanks to MP83, who edited the images for use on the Genesis.
* Improved the palette for the background of the Redmont gate area. The grassy hills look much
  better on real hardware now, and slightly better on emulators.
* Improved the "dawn" palettes for the backgrounds of Redmont, both the town and the gate.
* In both versions of the pillar room, adjusted the appearance of the ceiling that the middle row
  of pillars is anchored to. The two versions are now a closer match for each other and the X68000
  version.
* Readjusted how the text fits in a couple of text boxes in the ending cutscene. (The text itself
  is unchanged from v1.0.)
