itemChestLockedBefore = findAssetInTheme("itemChestLockedBefore")
itemChestLockedAfter = findAssetInTheme("itemChestLockedAfter")
itemChestLockedMidLayerOne = findAssetInTheme("itemChestLockedMidLayerOne")
itemChestLockedMidLayerTwo = findAssetInTheme("itemChestLockedMidLayerTwo")
itemChestLockedMidLayerThree = findAssetInTheme("itemChestLockedMidLayerThree")
itemChestLockedMidLayerFour = findAssetInTheme("itemChestLockedMidLayerFour")
itemChestLockedMidLayerFive = findAssetInTheme("itemChestLockedMidLayerFive")

chestLockedBeforeAnimPlayed = false
chestLockpickingStates = {"Lockpicking", "Unlocked"}
solidChestLockpickingState = chestLockpickingStates[1]

layers needed -> 1, 2, 3, 4
sequence -> 1 - 30
knife jiggle -> 30 - 49
open 30 -> 60

705

crankAnimationStates = {"notPlaying", "currentlyPlaying"}
crankAnimationState = crankAnimationStates[1]
isNotJammingKnife = true
specificSequenceAnimationStates = {"notPlaying", "currentlyPlaying"}
specificSequenceAnimationState = specificSequenceAnimationStates[1]

solidGameState == gameStates[9]